(Glorious manip by The AV Club)
JOSEPH GORDON-LEVITT TALKS THE SANDMAN WITH IGN
IGN: What stage is The Sandman at?
JGL: Early days. Very, very early days.
We know you’re producing, but there’s various “You might star, you might direct”…
JGL: Lots of potential, but it’s still very early.
Should we take you tweeting the hashtag “Prelude” in relation to Sandman to mean what we think it means, that you’ll be adapting the “Preludes & Nocturnes” storyline that began the comic?
JGL: I honestly just wrote that as sort of a pun, because this tweet was a prelude to who knows what’s to come. Obviously “Prelude” is the title of the first issue, but… Yeah, nothing is cemented yet. But there’s so much potential in that material. It’s exciting.
What is it about Sandman that sparked your interest?
JGL: Well, I love just the basic concept of it - just the concept of personifying Dream, along with all of his brothers and sisters, the seven Endless personifying Death, personifying Destruction and Delirium and Destiny and Desire and Despair. I mean, that’s just a fascinating and, I think, a really cinematic concept. You look at the art of Sandman, and it just looks spectacular. I love big, spectacular movies, but oftentimes big, spectacular movies sort of get stuck in a rut. They go down certain paths that end in big explosions or whatever. Sandman has so much opportunity to do something that’s on a grand, grand scale, but really unlike your average big, grand-scale, spectacular movie. I guess that’s the tip of the iceberg.
You mentioned to me earlier that you did that week of work on Sin City. What was that like? Rodriguez obviously works in such a quick, distinct style.
JGL: I loved working with Rodriguez, and actually doing that week on Sin City was really influential because a lot of the short films that we made with HITRECORD were made in a somewhat similar way to the way that Sin City is shot, completely on green screen. You’ve seen the first episode, so you’ve seen the one with Elle Fanning. That was shot very much like Sin City. We don’t have a huge airplane hanger like he has. We have a corner of our office. [Laughs] We converted that into a green screen site. But you know, just having the actors performing entirely on green screen and then creating the world around them — the difference being of course that Rodriguez has his team of Troublemakers, whereas we put the green screen footage up on our site and anyone is open to contribute their illustrations and animations to get behind it.
Your name is brought up with so many projects, and you’ve been rumored for a Marvel movie more than once. Having now done Sin City and Dark Knight Rises –- and developing Sandman — do you feel like, “I’ve done enough comic book stuff,” or if the right Marvel project happened, would you be open to it?
JGL: Yeah, I don’t pay as much attention to the categories or genres of things. I pay attention to what the material is about. Does it resonate with me? Does it inspire me? Who are the collaborators? That kind of thing.